As Clark comes to a man is trying to rescue him from something but before he can say what it is a Necromorph blade pierces the man’s chest and infects him on the spot, transforming him into one of them. Isaac Clark, one of the few survivors of the Necromorph infestation caused by the Red Marker, awakens in the psych ward of a hospital on The Sprawl, a large space station built on top of the remains of the Saturn moon Titan. But can an American developer strike gold twice in a row in a genre dominated by Japanese giants like Resident Evil and Fatal Frame? A Divine Relic, Made by Man Dead Space 2 takes place three years after the Aegis VII incident. Both EA and Visceral saw the true potential of Dead Space as a franchise and so while EA has been working hard to create more back story and expand the universe through books, movies, and even a comic book Visceral has been hard at work on a full-fledged sequel. In 2008 Visceral unleashed their first new IP in the form of Dead Space, a title that went on to rave reviews as a title that breathed a little more life into the dying survival horror genre. However, seeing as it was still just a proof of concept and the console transition was about to take place they decided to flesh out their prototype on the next generation of systems. In the last year of the previous console generation though a group of designers got together and created a prototype for a survival horror game. For the first five years of its life it focused itself on creating new titles under the James Bond license that ended up being footnotes rather than becoming as famous as the quintessential Bond game Goldeneye for the Nintendo 64. Visceral Games, an EA studio that’s been around for a little over a decade, didn’t have a very humble beginning.
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